";s:4:"text";s:4745:"Some items can't be used until they are crafted into a workable item by someone trained with the proper equipment. This one is tricky.
The creature must succeed on a DC 11 Wisdom saving throw or take no actions or reactions for 1 minute. The creature must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. I am getting bored, please fchat with me ;) ;) ;) ████████████████████████████████████████████████████████████████████████████████████████████████. I've compiled a list out of the Volo's Creature List PDF Index, but the others PDF don't have an Index. Finally, I used the probability of doubles or trebles occurring to generate similar curves to those in the DMG. I found a big pokey stick and it's going in your eye, buddy. ** Heartstone. Are there any guidelines for this? The crafter must spend a number of hours equal to 6-10 times the creature's CR using the listed tools to create the new object. 140), D is for Dragons (and a few others) Part 1, D is for Dragons (and a few others) Part 2, Monday Recap: Nice Day for a Dead Wedding, Monday Recap: The Adventurer's Guide to Luskan, Creature Loot: D is for Dragons (and a few others) Part 1, OSR: Response to some Scurrilous Invective concerning Magical Industrial Revolution, Remixing Avernus – Part 6D-D: Lulu’s Memories (Legend of the Hellriders), Imagination and D&D in 1100 Words or Less, Behold the Undead of Dracula, Walk in Darkness, Venus in the Blind Spot, and More, How to Present Your Module, Part 2: Reorganizing Encounters, Local Festivals or why you need Frog Weddings, How to Scare D&D Players—Even When They Play Mighty Heroes, Dungeons & Dragons - A Guide to Auril, the Frostmaiden. On a 5-6 the creature does not move, but may repeat the saving throw, ending the effect on itself on a success. If a container is used to collect multiple different types of liquids, refer to the "Mixing Potions" table (DMG pg. Any equipment it is wearing or carrying is invisible as long as it is on the creature's person. 1, 2, or 3: Half the total of all doubles and trebles. The creature sitting on the throne can make itself immune to bludgeoning, slashing, and piercing damage from nonmagical weapons for 10 minutes. Creature Loot: D is for Dragons (and a few others) Part 1. Number of items found on a creature should approximately equal CR. The creature must succeed on a DC 11 Wisdom saving throw or be Polymorphed into a sheep for 1 hour. The following terms are used throughout the list: Crafted. NPCs may charge gold for their services. Not that they deserve to die... but they do have stats... Eternal guardians and it won't cost you an arm and a leg! In Lair: these items only appear if the creature is in its lair when it is fought, and the PCs have the time to search the lair after the fight. 25 of these can be mastercrafted (smithâs tools) into a shield that grants resistance to fire damage while in use.
If all items are destroyed, the Death Knight will be reborn at the site of its original death. Note: A Modronâs body disintegrates upon death, destroying most of the loot it would have offered. The creature must succeed on a DC 11 Constitution saving throw or be blinded as if by the Color Spray spell. Three doubles or trebles, eg. The creatureâs movement speed increases by 10 feet, The creature can only subsist on raw meat and eggs, no other food, The creatureâs alignment becomes Neutral Evil, and they become an NPC controlled by the DM, Ancient Bronze Dragon Repulsion Salve(master), Ancient Copper Dragon Slowing Salve(master), Ancient Gold Dragon Weakening Salve(master), Ancient Silver Dragon Paralyzing Salve(master), Ancient Blue Dragon Lightning Organ (master), Ancient Green Dragon Poison Lung (master), Ancient Bronze Dragon Lightning Organ (master), Ancient Copper Dragon Acid Pouch (master), Strands of Hair from a Unicornâs Mane (master). On its turn, roll a d6. Coin Conversions.